There are many points that can be improved and I thrust you will improve the dungeon, breeding and goals, but one point in particular spoiled my experience: the Stamina refilling on level-up. If you invest in Int and Stamina you can level-up multiple times in a day, granting more Stamina to level-up again. Each time you have to exit the room, level-up and enter the room again to resume.
Thanks; You found a way to break the game, or to make it easier, thank you very much for sharing it, and helping me improve the game, I will fix it for the next version.
Honestly, I'm still exploring the most efficient way to monetize the game. The goal is to find a balance between creating a great user experience and generating sustainable revenue that will allow me to continue developing the game, ideally on a full-time basis. For now, what I can tell you is that there will always be a free version. I will also have an early access version available for my Patreons, which I could also offer here for a couple of dollars. I haven't ruled out the idea of releasing the final version on Steam, but that's still a bit further away.
Sorry for the confusion. At the moment, there is not much you can do other than buy and sell monsters, take them into battle, level them up and view them, and create rooms (which don't have functionality yet, but in the future you will be able to assign workers and have events). I appreciate your comment and I will work to add a tutorial, or elements that allow a better understanding of the game in future updates.
In the world map, there is a place where there are no pine trees, front at the entrance of the wall. If you click there, it will take you to the forest.
JAJAJAJAJ, don't worry. The battles are still not fully implemented and may have some bugs. For now, the attack, recover, and defend moves are the ones that work, and you should be able to select those. The grab move hasn't been implemented yet.
It's necessary to have a monster selected to perform an attack. However, recovery and defense apply to the character that attacked. Recovering allows you to recover the stamina points lost when attacking, and defending reduces the damage of the next hit received. At the moment there is no feedback (animation or visual element) to let you know what has happened. This is something I will work on in future updates to improve the combat feeling.
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Thanks for the game!
There are many points that can be improved and I thrust you will improve the dungeon, breeding and goals, but one point in particular spoiled my experience: the Stamina refilling on level-up. If you invest in Int and Stamina you can level-up multiple times in a day, granting more Stamina to level-up again. Each time you have to exit the room, level-up and enter the room again to resume.
Thanks; You found a way to break the game, or to make it easier, thank you very much for sharing it, and helping me improve the game, I will fix it for the next version.
is it possible or is planned to have gay sex?
yes, it will be introduced eventually, but as I have to rewrite some systems and animate first, it might take a while.
What to do when it doesnt start?
What operating system are you using? It should work correctly on Windows; however, I couldn't run many tests on Mac or Linux, so it may have bugs.
I use windows. When I try to open it and it doesnt do anything
looks promising, I just hope you don't do what 95% of breeding game devs do
add more monsters please. and finish dungeons. and it will be much better. please
it hasnt even been more than a day. give him some time to work on more monsters and dungeon parts. geez.
I wanted to be able to create a chubby, or slimmer character...
seems interresting game! hope to see more grownth of this game and adding more hunks men and contents!
when do u plan too update it
Ideally, by the end of the month, but I invite you to stay tunned on my patreon, I will reveal things before the update :)
will it stay free most promising games dont
Honestly, I'm still exploring the most efficient way to monetize the game. The goal is to find a balance between creating a great user experience and generating sustainable revenue that will allow me to continue developing the game, ideally on a full-time basis. For now, what I can tell you is that there will always be a free version. I will also have an early access version available for my Patreons, which I could also offer here for a couple of dollars. I haven't ruled out the idea of releasing the final version on Steam, but that's still a bit further away.
Excited to see where this project goes!!
Thanks! I'm excited to share the progress. This is just the beginning, there's a lot more to come. Hope you enjoy what's next!
what should i do at the start? i'm confused by what i should do
Sorry for the confusion. At the moment, there is not much you can do other than buy and sell monsters, take them into battle, level them up and view them, and create rooms (which don't have functionality yet, but in the future you will be able to assign workers and have events). I appreciate your comment and I will work to add a tutorial, or elements that allow a better understanding of the game in future updates.
hey there, uh, i can't find the life of me on how i get to battle with my monsters. how can i get into battle with them?
In the world map, there is a place where there are no pine trees, front at the entrance of the wall. If you click there, it will take you to the forest.
thanks! i did that but then the battles were a bit glitchy, i couldn't select any moves for some reason, do you know why?
(aoeey if i'm being annoying btw)
JAJAJAJAJ, don't worry. The battles are still not fully implemented and may have some bugs. For now, the attack, recover, and defend moves are the ones that work, and you should be able to select those. The grab move hasn't been implemented yet.
It's necessary to have a monster selected to perform an attack. However, recovery and defense apply to the character that attacked. Recovering allows you to recover the stamina points lost when attacking, and defending reduces the damage of the next hit received. At the moment there is no feedback (animation or visual element) to let you know what has happened. This is something I will work on in future updates to improve the combat feeling.
Hope this has a long life and stays updated.
I appreciate that. My goal is to keep the updates coming and ensure that the game continues to grow.
Sounds interesting but doesn't seem to be much content yet
You're right, it's still in the early stages. I have plenty of content planned, and I'm excited to share more in the upcoming releases.